Commentary In early August Economic Information Daily, a communist Chinese government mouthpiece, accused the multibillion-dollar online video game industry of peddling “spiritual opium” to Chinese teenagers. Comparing video game playing to opium addiction has explicit historical and national security connections. Opium addiction, spurred by Great Britain, undermined China’s social and political cohesion and physically harmed the Chinese people. Addicts can’t think; they barely move; they certainly can’t soldier. No wonder EID asserted, “No industry, no sport, can be allowed to develop in a way that will destroy a generation.” Some 60 percent of Chinese teenagers play video games. The afflictions of degenerating eyesight and physical passivity associated with internet addiction of all types, including to social media, exact a national physical and mental toll. Subsequently Beijing’s National Press and Publication Administration regulatory bureau limited minors to three hours of video gaming per week. NPPA declared, “Teenagers are the future of …
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