During the pandemic, nationwide stay-at-home orders handed gaming companies a golden opportunity. Without the freedom to leave the house, gaming was the only active recreation, social activity, and creative outlet that many people had. From 2020 to 2021, revenue for gaming companies skyrocketed. Games corporation Blizzard saw revenues on the first-person shooter game Call of Duty rise by 72 percent, the massive multiplayer online roleplaying game (MMORG) World of Warcraft by 7 percent, and apps by subsidiary company King rise by 22 percent. Chinese gaming company Tencent saw its total revenue rise by 25 percent in the same timeframe. It owns first-person shooters Fortnite and Rainbow Six Siege, online battle game League of Legends, multiplayer base builder app Clash of Clans, battle royale game Player Unknown’s Battlegrounds, and more games. In dollar terms, Blizzard’s revenue rose from $1.79 billion to $2.275 billion, and Tencent’s revenues rose from $15.252 billion to $20.6 …