The debate over potential health consequences from wireless device radiation has officially crossed the virtual threshold.
While science remains divided on the health effects of absorbing low-frequency, non-ionizing radiation—like the kind emitted by cell phones and other wireless devices—some virtual reality headsets are well above the Federal Communications Commission (FCC) safety guidelines.
The established FCC-safe absorption rate for radiation from wireless devices is 1.6 watts per kilogram (W/kg).
For perspective, most smartphones are within this range, emitting under 2W/kg. By comparison, an independent analysis of the popular Oculus Quest virtual reality (VR) device revealed the headset emits low-frequency, non-ionizing electromagnetic frequency (EMF) radiation up to 9W/kg….
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